

- X3 TERRAN CONFLICT CHANGE SECTOR SIZE MOD
- X3 TERRAN CONFLICT CHANGE SECTOR SIZE DRIVER
- X3 TERRAN CONFLICT CHANGE SECTOR SIZE FULL
Even if a bunch of your factories are all too far from each other, what you can do is make two complexes and place the hub within 10km of each other, then you can use a complex construction kit to bridge those complexes together. There is also a trick with the complex construction kit you can use to string out your complex to as far as you want. I've found that the minimum distance typically is around 1.5-2km between them, but a complex construction kit can bridge distances much further than that. This leads me to believe a size 7 BOLD font might work good as well. With size 9 font, using a -3 Y adjustment you only lose the bottom of 'long letters' like g, j, p, in sector view and station wares, game menu looks very good though. Ideally, you will want to space out your factories far enough that they do not 'rub' against each other, which will cause your factories to explode spectacularly after a few minutes. I tried with font size 10, with -4 Y adjustment it crops the top and bottom of the text. Your complex looks fine, as long as it has a steady supply of energy cells I see no problems with it. However, space weed is legal in all Teladi space, and there is a very nice Teladi sector near the center of the galaxy called Homily of Perpetuity that already has 4 solar power plants, making this the perfect place to start a weed complex.Īll you have to do next is to set your complex's sell price to average - 1 and watch a steady stream of NPC ships line up to buy from you.
X3 TERRAN CONFLICT CHANGE SECTOR SIZE FULL
Space fuel is illegal everywhere except unowned sectors (I recommend setting one up in that sector between Montalaar and New Income as there are silicon asteroids there as well for you to expand into a full complex at a later point). Keep in mind that both of these factory types are illegal. On top of that, the entire 'loop' for space fuel and space weed consists of only two stations and will only require energy for input:Ī medium space fuel complex will cost roughly 2.7 million while a large will run you 6.7 million.Ī medium space weed complex will cost ~2 million where a large one will cost 4.5 million. It seems that the inhabitants of the galaxy are highly thirsty and entertainment deprived and will easily gobble up any amount of space weed or space fuel that you can produce at a station. There are several that will meet the qualifications, but the best approach is. Turning 1 off is recommended, since it costs you less then.Īfter that, I added even more and my complex consists now of the following:įor the first complex in the game, I would highly recommend something simpler and only requires energy cells. From that date on, the complex ran fine with 1 Commercial Agent, while the AI brought me crystals and ore +. As soon as I could, I added a Solar Power Plant. I was continuing Missions and earning from that factory. The complex ran fine with 2 Commercial Agents from the Bonus Package. I did it how I wrote it here, thanks for all help.Īs reference for other people that seek help: How far/close from/to each other do I have to build the factories in order to make them a complex? I planned on building it in "Line of Energy" (hopefully I translated it correctly), so I can add a E-Cell Factory later since it is 2.6 Million for that one alone. In short, we liked X3 Terran conflict we just wanted more of it That said DDTC does bring a great deal of new content to the game. So far so good, can buy a trader afterwards and still have some money left. If you don't require setting these parameters, "block" should be used for block devices.Okay, I finally got my first 3.5 Million Euro in the game after starting as bankrupt assasin. Block should perform better than fileio, as the implementation is leaner - it just lacks features like this because of that lean implementation. You can use fileio backstores to address thin LVM2 (or really any other block device) while changing nearly any setting, while the block or iblock backstores are optimized to pass devices and their hardware properties "directly" to initiators. backstores/fileio/test_name> set attribute block_size=4096 backstores/fileio/test_name> set attribute buffered=FalseĪs for addressing the issue of block size, you may also freely edit the block_size attribute for a particular fileio backing store object:

However, if you need to force unbuffered mode for a particular backing object (and perhaps you should just to be safe), you can specify so thusly: Unbuffered mode is the default for just about every targetcli implementation on any distro, as suggested by Datera itself. Consistency is only a concern if you choose to enable writeback caching (or as targetcli refers to it, "buffered mode") on the fileio backstores.
X3 TERRAN CONFLICT CHANGE SECTOR SIZE MOD
The Mod was created by a team of artists, musicians and modders and added new content and functionality to the game.

X3: Reunion had several popular fan made mods, the most popular of which was named The X-Tended Mod.
X3 TERRAN CONFLICT CHANGE SECTOR SIZE DRIVER
The fileio backing store driver is the way you would accomplish this. X3: Terran Conflict is a standalone expansion of X3: Reunion, based in the same universe and using the same engine.
